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Gaming In The Classroom

Gaming In The Classroom

Remember when games used to be a reward at the end of a productive day of school? Well, some post-secondary institutions are making games the focus of their curriculum. A few universities are now offering courses involving “serious” gaming, as well as classes on the production of educational games.

Technology is no stranger in the classroom these days. Not just with classroom monitoring solutions, but laptops, tablets, and smartphones too—largely due to the recent boom with BYOD initiatives. Now video games are getting added to the mix?

The program has sparked controversy among those who see games as a leisurely activity, not something meant for the classroom. However, producers of these gaming programs in schools claim that allowing games in the classroom gives students the luxury of trial and error, until they understand or fully grasp concepts and ideas. They have designed games about strategy, and thinking.

What do you think about classes devoted to games?

About The Author

Nimritta Parmar

Nimritta is a third year student at Simon Fraser University, studying English and Communications. She's a Facebook rat (AKA master procrastinator), and being a student for the last 16 years of her life means that she has education on the brain! (perhaps you've noticed?)

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